易碎玻璃Breakable Glass
这些资产被设计为根据其被击中的位置以不同的模式和来源进行破坏。Features:
Rounded glass and non-uniform scale
4 component types to add to your actors to break the glass (Character, object, hitscan and force field)
A lot of customization in the glass, material and behavior
Pre-break glass settings fully customizable
Glass can be animated or moved and broken at the same time
3 Different breakable Glass meshes and much more
Replicated
特征:
圆形玻璃和不均匀缩放
添加到演员中以打破玻璃的 4 种组件类型(角色、物体、命中扫描和力场)
玻璃、材料和行为方面的大量定制
预破碎玻璃设置完全可定制
玻璃可以被动画化或同时移动和破碎
3 种不同的易碎玻璃网等等
可复制的
虚幻商城链接:
https://www.unrealengine.com/mar ... uct/breakable-glass
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